personajes iniciales de Roblox

Roblox is an ideal video game for those people who love to create, since in it we can design our own video games and worlds or play on the levels of our friends.

Roblox started as a platform for creating our own games but over the years it has evolved and implemented more mechanics.

Who Made, Created and Developed Roblox and where did they create it?

However, some may have the question of who created Roblox, why he created it and where. If you are one of those people, keep reading, since in the next article we will explain everything related to Roblox.

When was Roblox created?

The development of the video game and its history as such began in 2003. At that time, what we know today as Roblox, began as a beta version called Dynablocks and it was not until 2005 that it acquired the name of Roblox, a fusion of the words Robots and blocks .

Logo de Roblox y personajes

David Baszucki was the creator of Roblox or Dynablocks at the time and it was not until February 27, 2006 that the website for online multiplayer games was launched. Also at the beginning of 2006 Roblox began to release its first virtual currency.

Later, in late 2006 and mid-2007, Roblox implemented an avatar search and personalization messaging system. Badges were also added.

Where was Roblox created?

Roblox was created in the United States of America and is currently based in California and a number of schools have been created for developers.

Why was Roblox created?

David Baszucki had in mind to create a program where children were interested in physics and mechanical simulation programs. That was the starting premise, however, Roblox took its own course and became a game for the creation of different video games.

Users who downloaded Roblox saw with remarkable enthusiasm the possibility of designing their own worlds and this was the indicator that made the company change the objective of the video game .

Advantages of playing Roblox

If you have an affinity for the creation and development of video games and their worlds, Roblox can become your ideal game, not to mention that you can get multiple benefits by playing creating worlds for the platform. Among the main advantages that Roblox offers we have:

Simple programming

In addition to not requiring major resources to download and install, Roblox allows programming and developing levels of the game quite easily.

It should be noted that the success it has had has turned it into a multiplatform game , being available on consoles such as Xbox One; mobile devices with Android and iOS operating system and on PC.

The results of your creations may vary depending on the level of programming you know. The most basic can use the elementary functions of Roblox Studio, while those with more knowledge, can use the Lua programming language to obtain more professional finishes.

Generate income by playing

When you create a user on Roblox, you obviously start out as a player, however you can progress in such a way that you become a developer.

Anyone can really become a developer and start generating income by creating worlds on Roblox. In fact, the average age of developers ranges from 15 to 22 years old .

It is important to note that any developer under the age of 18 will need permission from their parents in order to collect their earnings.

Peonajes y mundo de Roblox

When were memberships on Roblox created?

The Roblox Builders Club was created in August 2007. There, users with the service could enjoy different advantages such as the creation of groups and t-shirts, exchange of objects, among others.

Subsequently, on October 1, 2012, Roblox added the Developer Exchange mode. This feature allowed game developers to exchange their robux (virtual in-game currency used to purchase game passes) for real money.

The range to exchange your robux varied, starting with a minimum of 100k robux for 350 USD up to 300M Robux which equates to the grand sum of 1,050,000 USD .

In 2016 Roblox had already paid a total of $ 7 million to its developers, which included the entire developer community.

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